![]() I do honestly express Hope & Optimism that you are successful in your goal. I suggest only on Commanders as you can unlock skins and intel bulletins fairly often. Average game will get you 500 credits drops every time you level up, spend them wisely. YOu are lucky, much easier now than it used to be. Vehicles and Tanks are what tip the balance. Gotta remember, many of us have been playing form the start, so years to earn things. But all the custom resources in the world don't make a playable, finished product). If you have played a multiplayer match, you have probably seen that the first priority of most players is to secure Fuel. Moreover, I'm quite pleased to hear that much of the actual work on the "playable" bit has already been done (though we've yet to see it), as that is truly the most important part (It is a truism that one can always add in the graphics later. ![]() I don't say that to sound like a Pessimist, nor to turn you from your Goal. In particular, setting out to completely remake all the visuals (models, icons, textures, SFX, UIs, etc) was a big warning sign. Taking on more Project than can reasonably be done, biting off more than one can chew. ![]() I have witnessed & archived the rise & fall of many great projects before, and I can mirror Tulee's testament: the greatest sin was hubris. I mean, there was definitely still an accent, but you really nailed that resonant bass of the OG Warcraft campaign cinematics & I'm lovin' it. While I think the models look great (for Reforged), I'm mostly jazzing out about the voice-acting. I was introduced to Warcraft via #2, and this really brings me back. ![]()
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